![]() “It’s an ancient civilisation and the technology is spread around the islands, so the gist of the game is exploration, but you need the means to explore. “The player doesn’t know exactly what has happened,” Olifiers adds. We’re hoping that we make a system which is balanced so that playing with other players is an advantage, rather than by yourself.” ![]() "Players enjoy and will establish their own rulesets. “Funnily enough, some of the inspiration for how things work can be credited to DayZ," says Sylvain Cornillon, Bossa Studios' Chief Technology Officer. The sandbox, which is made of procedurally generated floating islands, has no prescribed goal other than for players to explore the shards of the planet – preferably with friends – in order to piece together what has happened, assuming you care. Thanks to the mistakes of an ancient civilisation, and its exploitation of a mineral with floating properties, the planet has broken apart. Worlds Adrift is set in the aftermath of a global catastrophe. She might not know what happened or when it had occurred – or even that it was the result of a showdown – but that’s the beauty of a persistent world. Later on, another player might happen upon the spillage of this encounter. “So they had to point their own cannons at the walls and blow them off, in order to make room to push the engine off.” “All the players on that ship went to push the remaining engine overboard in order to straighten the ship, but they had built a ship where the walls were too high, so they couldn’t roll the engine off,” Olifiers recalls. As the engine plummeted, the weight of the second engine caused the airship to travel lopsided, dramatically impacting the team’s ability to shoot straight. These airships are built from resources discoverable throughout the world, and each constructed component – indeed, every single ‘thing’ in the game world – is an object at the mercy of physics.Įngaged in a heated airship duel during a recent playtest, one of two engines on a playtester’s airship was blown off. Worlds Adrift is about exploring a fractured planet, and to do so players can build bigger and better airships. ![]() To demonstrate his point about “every thing being its own entity”, Olifiers offers an anecdote. This won’t occur in a fashion hard-baked by the studio in order to allow branching narrational paths, for example, but to literally everything in the game world, down to the placement of rocks. Bossa Studios is embarking on what many would regard as the holy grail of MMOs: basically, a truly persistent world where every player – not just those on a specific server, but every single player – can change the world in ways every other player will see.
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